The game takes too long to experiment with new ideas, boiling most of the puzzles down to a “make this item big by looking at it weird” solution. The biggest problem with Superliminal is its uneven pacing. Unfortunately, by the time the game hits its stride, it’s over. By tinkering with them, you’re able to properly size the dice to create a path up to the exit.Īs you progress through Superliminal, you’ll experiment with a variety of other things, including shadows, scale, item-cloning, and more. If the dice looks bigger because you’re holding it a certain way, it remains that size when you drop it. In the center of the room is a small set of dice, which can be picked up and altered. For example, an early room has the exit located halfway up a wall with no steps to be found. By manipulating certain key objects, you can change their size, allowing you to progress into the next puzzle area. Although Superliminal plays with time and space in a variety of ways, it mostly utilizes forced-perspective and depth perception manipulation as a focus. The star of the show in Superliminal is the perspective-skewing gameplay and persistence of optical illusions, which encourage players to look at their surroundings from all possible angles. That said, I still had a decent time discovering the truth behind the dream therapy sessions. Apart from a handful of story beats, there’s nothing incredibly memorable about the narrative. While there’s not a ton of plot to speak of, what’s here is good enough to keep you progressing through each new puzzle area.
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